astro-ghostcms/.pnpm-store/v3/files/21/c9ae966439bbcc572c4533d523a...

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/**
* @typedef {import('micromark-util-types').Event} Event
* @typedef {import('micromark-util-types').Extension} Extension
* @typedef {import('micromark-util-types').Resolver} Resolver
* @typedef {import('micromark-util-types').State} State
* @typedef {import('micromark-util-types').Token} Token
* @typedef {import('micromark-util-types').TokenizeContext} TokenizeContext
* @typedef {import('micromark-util-types').Tokenizer} Tokenizer
*
* @typedef Options
* Configuration (optional).
* @property {boolean | null | undefined} [singleTilde=true]
* Whether to support strikethrough with a single tilde (default: `true`).
*
* Single tildes work on github.com, but are technically prohibited by the
* GFM spec.
*/
import {ok as assert} from 'devlop'
import {splice} from 'micromark-util-chunked'
import {classifyCharacter} from 'micromark-util-classify-character'
import {resolveAll} from 'micromark-util-resolve-all'
import {codes, constants, types} from 'micromark-util-symbol'
/**
* Create an extension for `micromark` to enable GFM strikethrough syntax.
*
* @param {Options | null | undefined} [options={}]
* Configuration.
* @returns {Extension}
* Extension for `micromark` that can be passed in `extensions`, to
* enable GFM strikethrough syntax.
*/
export function gfmStrikethrough(options) {
const options_ = options || {}
let single = options_.singleTilde
const tokenizer = {
tokenize: tokenizeStrikethrough,
resolveAll: resolveAllStrikethrough
}
if (single === null || single === undefined) {
single = true
}
return {
text: {[codes.tilde]: tokenizer},
insideSpan: {null: [tokenizer]},
attentionMarkers: {null: [codes.tilde]}
}
/**
* Take events and resolve strikethrough.
*
* @type {Resolver}
*/
function resolveAllStrikethrough(events, context) {
let index = -1
// Walk through all events.
while (++index < events.length) {
// Find a token that can close.
if (
events[index][0] === 'enter' &&
events[index][1].type === 'strikethroughSequenceTemporary' &&
events[index][1]._close
) {
let open = index
// Now walk back to find an opener.
while (open--) {
// Find a token that can open the closer.
if (
events[open][0] === 'exit' &&
events[open][1].type === 'strikethroughSequenceTemporary' &&
events[open][1]._open &&
// If the sizes are the same:
events[index][1].end.offset - events[index][1].start.offset ===
events[open][1].end.offset - events[open][1].start.offset
) {
events[index][1].type = 'strikethroughSequence'
events[open][1].type = 'strikethroughSequence'
/** @type {Token} */
const strikethrough = {
type: 'strikethrough',
start: Object.assign({}, events[open][1].start),
end: Object.assign({}, events[index][1].end)
}
/** @type {Token} */
const text = {
type: 'strikethroughText',
start: Object.assign({}, events[open][1].end),
end: Object.assign({}, events[index][1].start)
}
// Opening.
/** @type {Array<Event>} */
const nextEvents = [
['enter', strikethrough, context],
['enter', events[open][1], context],
['exit', events[open][1], context],
['enter', text, context]
]
const insideSpan = context.parser.constructs.insideSpan.null
if (insideSpan) {
// Between.
splice(
nextEvents,
nextEvents.length,
0,
resolveAll(insideSpan, events.slice(open + 1, index), context)
)
}
// Closing.
splice(nextEvents, nextEvents.length, 0, [
['exit', text, context],
['enter', events[index][1], context],
['exit', events[index][1], context],
['exit', strikethrough, context]
])
splice(events, open - 1, index - open + 3, nextEvents)
index = open + nextEvents.length - 2
break
}
}
}
}
index = -1
while (++index < events.length) {
if (events[index][1].type === 'strikethroughSequenceTemporary') {
events[index][1].type = types.data
}
}
return events
}
/**
* @this {TokenizeContext}
* @type {Tokenizer}
*/
function tokenizeStrikethrough(effects, ok, nok) {
const previous = this.previous
const events = this.events
let size = 0
return start
/** @type {State} */
function start(code) {
assert(code === codes.tilde, 'expected `~`')
if (
previous === codes.tilde &&
events[events.length - 1][1].type !== types.characterEscape
) {
return nok(code)
}
effects.enter('strikethroughSequenceTemporary')
return more(code)
}
/** @type {State} */
function more(code) {
const before = classifyCharacter(previous)
if (code === codes.tilde) {
// If this is the third marker, exit.
if (size > 1) return nok(code)
effects.consume(code)
size++
return more
}
if (size < 2 && !single) return nok(code)
const token = effects.exit('strikethroughSequenceTemporary')
const after = classifyCharacter(code)
token._open =
!after || (after === constants.attentionSideAfter && Boolean(before))
token._close =
!before || (before === constants.attentionSideAfter && Boolean(after))
return ok(code)
}
}
}