astro-ghostcms/.pnpm-store/v3/files/cf/8e4d9bfcc487697285a837d0d24...

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2024-02-14 14:10:47 +00:00
import { minUTF32, startUTF32Pair1, startUTF32Pair2, endUTF32Pair } from './data.mjs';
function getEmojiCodePoint(code) {
return parseInt(code, 16);
}
function utf32FirstNum(code) {
return (code - minUTF32 >> 10 | 0) + startUTF32Pair1;
}
function utf32SecondNum(code) {
return (code - minUTF32 & 1023) + startUTF32Pair2;
}
function splitUTF32Number(code) {
if (code >= minUTF32) {
return [utf32FirstNum(code), utf32SecondNum(code)];
}
}
function isUTF32SplitNumber(value) {
if (value >= startUTF32Pair1) {
if (value < startUTF32Pair2) {
return 1;
}
if (value < endUTF32Pair) {
return 2;
}
}
return false;
}
function mergeUTF32Numbers(part1, part2) {
if (part1 < startUTF32Pair1 || part1 >= startUTF32Pair2 || part2 < startUTF32Pair2 || part2 >= endUTF32Pair) {
return;
}
return (part1 - startUTF32Pair1 << 10) + (part2 - startUTF32Pair2) + minUTF32;
}
function getEmojiUnicode(code) {
return String.fromCodePoint(
typeof code === "number" ? code : getEmojiCodePoint(code)
);
}
function convertEmojiSequenceToUTF16(numbers) {
const results = [];
for (let i = 0; i < numbers.length; i++) {
const code = numbers[i];
if (code >= minUTF32) {
results.push(utf32FirstNum(code));
results.push(utf32SecondNum(code));
} else {
results.push(code);
}
}
return results;
}
function convertEmojiSequenceToUTF32(numbers, throwOnError = true) {
const results = [];
for (let i = 0; i < numbers.length; i++) {
const code = numbers[i];
if (code >= minUTF32) {
results.push(code);
continue;
}
const part = isUTF32SplitNumber(code);
if (!part) {
results.push(code);
continue;
}
if (part === 1 && numbers.length > i + 1) {
const merged = mergeUTF32Numbers(code, numbers[i + 1]);
if (merged) {
i++;
results.push(merged);
continue;
}
}
if (throwOnError) {
const nextCode = numbers[i + 1];
throw new Error(
`Invalid UTF-16 sequence: ${code.toString(16)}-${nextCode ? nextCode.toString(16) : "undefined"}`
);
}
results.push(code);
}
return results;
}
export { convertEmojiSequenceToUTF16, convertEmojiSequenceToUTF32, getEmojiCodePoint, getEmojiUnicode, isUTF32SplitNumber, mergeUTF32Numbers, splitUTF32Number };